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New Summer Content - Guilds!


It's summertime once again, and that means a hot new update to Wizard101! We have your favorite feature additions, such as challenging new Skeleton Key Bosses, more Lore Spellements to charge up your spell book, new Beastforms and Rewards for Beastmoon events, and even a set of new pet powers to keep your pets in the action!

That's not all! We've introduced one super group friendly feature that we've been wanting to add into Wizard101 for literally years now... Guilds!.

Highlights Include:


Update Notes




We are excited to announce that the initial release of Guilds is being introduced in the Summer Update!

Guilds have been a requested feature for some time now, and we're finally making it happen. The idea is often implemented a little bit differently depending on the game. In Wizard101, Guilds will be large permanent groups where you and your friends can gather inside your very own private Guild House. Guilds will face a variety of new challenges (with sweet rewards!) that can only be overcome with the help of one's guildmates. Players will still be able to quest together outside of Guilds as usual if they so choose.

Guilds is such a big idea for us. This feature will continue to be updated and expanded on, so what you see now is only the beginning!

How to create a Guild

At its core, Guilds are essentially a permanent group with an awesome guild house to hang out in and decorate. Guilds are run by the player who creates the Guild. Up to 50 other accounts may join a Guild.

Here are some basic rules for Guilds in Wizard101!
  • The player that creates a Guild must be at max level (this will be adjusted as max levels increase with new game updates).
  • The player creating the guild needs 11 online friends that are prepared to join the guild.
  • Players can only be in one guild at a time. Players already in a guild can't join another guild.
  • To join a guild, your account must have at least one level 30+ character on it.
To create a Guild, open the Social Window and click the Guild Tab. Click the "Create Guild" button and invite at least 11 friends. If you were part of our Test Realm month, this required was set low specifically to encourage players to create as many guilds as possible to test out the new feature.

Your Guild Information


  • Once created, you can see all the information about your Guild by clicking on the Social Button, then clicking on the Guild Tab.
  • The first page is the Guild Summary which contains Information on the Guild Leader, the Guild itself, and the latest message posted to the Guild Message Board. There is also a button to visit the Guild House, which we'll talk more about later!
  • The next page is the Guild Roster. It displays all the current Members in the Guild, their Guild Role, and a ‘zzz' icon next to any Member that has been inactive for more than 30 days.
  • The final page is for Guild Messages. It displays the Guild Message board where Members can read the latest guild news and create new messages, such as scheduling when to play together!

Guild Leaders can do the following:
  • Assign Guild Permissions. Guild Permissions give members special abilities.
    • Decorators – Players with the Decorator Permission can place guild items (more on Guild Inventory later) in the Guild House. They can move, pick up, Trash, and Reclaim Guild Items.
    • Recruiters – Players with the Recruiter Permission can invite their friends to join the Guild if there are slots available.
    • Messengers – Players with the Messenger Permission can send guild messages to the Guild Message Board.
  • Change the Guild Leader – The Guild Leader can select another Guild Member to take over the role of Guild Leader.
  • Change the Guild Name – The Guild Leader can choose a different name for the guild.
  • Remove a player from the guild - The Guild Leader can remove a player from the guild.
Guild Members can do the following:
  • They can Create a Group from players in the guild.
  • They can Leave the Guild. If the Guild Leader wishes to leave, they must Change the Guild Leader first. If they are the only player in the guild, there's an option to Disband the Guild.
Guild Member Slots
  • Guilds can have up to 50 members.
  • Multiple characters on the same account will count as only one Guild Member Slot. Therefore, a Guild can have more than 50 character members.

The Guild House
  • Use the Visit House button on the Guild Summary page or Shift + Home to teleport to the Guild House.
  • Players with the Decorator Permission can place items from the Guild Inventory in the house. They can also move and pick up items.
  • Initially, only the central island of the Guild House is revealed. The Guild can then work together to unlock various things hidden around the island!
The Guild Inventory
  • When at the Guild House, there's a button on the Guild Summary page for the Guild Inventory.
  • Guild Inventory holds guild-owned items with space for 100 items.
  • Any member can donate items to the Guild. In this initial release of Guilds, many special items can't be donated to the Guild. As time permits, we hope to remove some of these restrictions.
  • The Guild Inventory has 3 tabs:
    • Backpack – Displays items in your Backpack that you can donate to the Guild.
    • Guild – Displays items in the Guild Inventory. Players with the Decorator Permission can Trash items in the Guild Inventory.
    • Trash – Displays trashed Items. When an item is trashed, it remains in the Trash for one week before it's taken to the Guild Landfill. Items in the Trash can be Reclaimed by players with the Decorator Permission.
What is the difference between Groups and Adventure Parties, and Guilds?
  • Groups can have up to 6 players and are meant as a quick temporary solution to organizing your Adventuring or Events play. For instance, you are somewhere in Wizard City and run into a random player that happens to be doing the same things together, so decide to group up to make it easier or to make sure you queue up together in Events.
  • Adventure Parties are for people who either are friends or may potentially become friends. Adventure Parties can have up to 6 players. These players can send messages to the Adventure Party Message Board to schedule events for the party. You can easily create a Group from online Adventure Party members.
  • Guilds are a more permanent form of Groups and Adventure Parties, typically around an existing group of friends. Guilds are formed by a max level Wizard and at least 11 other level 30+ Wizards. The maximum number of players in the guild can be 50 players. Guilds have an exclusive Guild House and a variety of special Guild activities. Just like Adventure Parties, they can send messages and form groups.



Calling all veteran Wizards, your Guilds are ready to be Raid-ed!

Raids are Guild Dungeons for a group of 12 highly skilled, experienced, and organized players. Raids are intended to be a series of high-level challenges like you've never experienced before. Be warned, they are going to be tough to conquer and the path to victory may not always be clear!

Raids are built on some of the features we added for Beastmoon Hunt, Beastmoon Mayhem, and the new "rhoshambo" spells of PvP. Some of the challenges are related to combat, some to puzzles, and some will require close communication and organization with your fellow guildmates. The challenge will not be easy – but we are confident that you are up to the task. (We always underestimate how good you are at conquering new gameplay content!)

How does a guild start a Raid? We'll leave that up to you to discover! One pro-tip from our designers... being successful in a Raid will require the use of other social game systems!

We will be continuing to respond to your Live Realms feedback as you discover more about the inner workings of Guilds and Raids. Help us keep these new features the best they can be as more players join in on the fun!

Raid Key

If The Voracious Void Raid Key is used but the Raid doesn't proceed or conclude as expected, please ONLY have the key crafter contact customer support.

We only need that individual to contact us to be able to resolve the issue. Thanks!


The long-awaited update for Lore Spellements and Skeleton Key Bosses is here! You can now acquire the Lore Spellements of your choosing located in the world themed to the Lore Pack that the spells come from. This includes 4 *NEW* fights for worlds that did not have a boss to match and 6 existing fights. This does mean that ALL Lore Spellements and Spells will be taken off where they currently drop from.

Here are the existing bosses that now have Spellements...
  • Ravenwood Rangers Lore Spellements - Wizard City - Spirit of Ignorance
  • Grizzleheim Lore Spellements - Grizzleheim – King Borr
  • Ninja's Lore Spellements - MooShu – Takanobu the Masterless
  • Knight's Lore Spellements - Avalon – Lambent Fire
  • Shaman's Lore Spellements - Azteca – Ixcax Cursedwing
  • Reindeer Knight & Krampus Spellements - Various Worlds During Yuletide Events – Krampus
And here are the NEW bosses that now have Spellements...
  • Wysteria Lore Spellements - Wysteria – Baron Von Bracken
  • Immortal's Lore Spellements - Aquila – Lady Stonegaze
  • Keeper's Lore Spellements - Dragonspyre – High Loremagus
  • Celestian Lore Spellements - Celestia – Drowned Dan & Sunken Sam
In addition to these exciting new fights, we have changed the system of Skeleton Keys in a few ways. Firstly, we're phasing out Wooden and Stone Keys, which means all 10 of these new fights will be unlocked with Gold Skeleton Keys. These gold keys are now found on Event progress bars, as well as on existing Skeleton Key Bosses. Any boss not listed above will still accept the old key types on their door.

When you walk into a Skeleton Key fight, the boss will now scale to your level. Be careful, because if you are too high level, you will miss out on the loot!

As you may have seen on Test Realm, the Battle Gate method of accessing Skeleton Key battles is an exciting new feature for Guilds to participate in these battles. Unfortunately, they are not quite ready for release and will be available again in an upcoming patch. Thanks Test Realm testers for checking out their potential!


Ready to throw some more Beastforms into the mix? In this Summer Update there are three brand new forms to try out!

Life Cyclops


Life Cyclops may not be the strongest or best at healing, but he's the best form yet when it comes to dealing with minions. Pair up with some heavy hitting forms and bring your teammates back to life with extra power.

Myth Fairy


For the first time ever in Beastmoon, Myth Fairy has a non-Myth minion that can also upgrade while it's already out to use more powerful spells. She is also highly improved in combination with Fire forms.

Storm Ninja Pig


Unlike most Storm forms, Storm Ninja Pig isn't as focused on blading up and dealing damage. Those are both still part of this form, but he also leverages Negative Charms and Healing to help the team.

New to Beastmoon events? Check out Richard Unicorn Caller's tutorial video! Also stop by the official site to peruse the many event guides from other players in the community.


Below are the expected Pets and Gold Idols for the next few months of Beastmoon events! Check out the Event Schedule for the exact dates of the events and be sure to keep watch on the Live update notes and the game's social media channels for any upcoming announcements.

Beastmoon Hunt Rewards

Gold Beastform Idols and Pets:
  • AUG: Fire Draconian
  • SEP: Storm Rat Thief
  • OCT: Life Cyclops
  • NOV: Myth Draconian
Beastmoon Monster Mayhem Rewards

Progress Bar Pets:
  • AUG: Death Ninja Pig
  • SEP: Storm Colossus
  • OCT: Balance Cyclops
  • NOV: Myth Minotaur
Craftable Gold Idols:
  • AUG: Myth Draconian, Life Draconian, Death Ninja Pig
  • SEP: Ice Krokomummy, Fire Colossus, Storm Colossus
  • OCT: Balance Wolf Warrior, Balance Krokomummy, Balance Cyclops
  • NOV: Life Draconian, Death Ninja Pig, Myth Minotaur
Beastmoon Spellemental Rewards
  • AUG: Spiritual
  • SEP: Elemental
  • OCT: Balance
  • NOV: Spiritual




In the past, Will Casts have only been available in PvE, but we're introducing 7 new talents for use in PvP! These are no ordinary Will Casts, as they do not cast an extra spell on the same turn. Instead, these talents will place a specific "bonus" card on the top of your deck for the next time you draw. Let's "take a peek" at these new spells:
  • Bernie's Omen – Meltdown
  • Blossom's Omen – Tranquility
  • Ivan's Omen – Delusion
  • Kelvin's Omen – Wall of Blades
  • Mortis' Omen – Contagion
  • Niles' Omen – Righting the Scales
  • Torrence's Omen – Reap the Whirlwind
If you enjoy these Omen spells you can "look forward" to even more deck-manipulation Will Casts in the future!


Combat & Spells
  • Old One's Endgame cost to get Tier 3 set to 115 like the other spells
  • Corrected several Spellement Reagent Ranks to show proper ranking:
    • Barbarians Sage 8 > 6
    • Blast Off 8 > 6
    • Dark and Stormy 8 > 6
    • Freeze Ray 8 > 6
    • Grim Reader 8 > 6
    • Ice Wyvern 5 > 4
    • Lord of the Jungle 8 > 6
    • Wraith 5 > 6
  • Judge Veg solo badges have updated requirements and can now be acquired
  • 5th Age PvP Seasons changeover will now occur on Wednesdays (was previously Tuesdays)
  • Corporal's Cards PvP cosmetic recipe now has the proper requirement of the Corporal (5th Age) Badge
  • Praetorian Guard added to the Monstrology Golems category
  • Unforgiven Dead mobs now have correct pricing labels in Monstrology
  • Evil Carrots added to Monstrology
  • Removed several mobs from Monstrology to avoid confusion with only new Wizards on the FTUE being able to get them
  • Treasure Cards now generate for Fear of the Future and Pork and Beans
  • Angoro's Tower area will now load to complete the Mything Link quest
  • All Things Must Pass quest now has the proper color quest lights
Pets & Mounts
  • Pet Coconut, CopyCake, Lucky Cat, and Chipmunk Conductor have new talents
  • Changed pet coconut talent Elemental Scout to Elemental Retriever
  • Purchasing 3 Blueprint Tokens should now immediately be apparent they were granted
UI and Visuals
  • Fixed an issue with Inspect and Compare not working on items in a bundle
  • Improved Celestia quest presentations (camera placement, timing to a fight from dialog, etc.)
  • The 'Buy More' window should now display the correct cost when redeeming reagents for Blue Arena Tickets
  • Spell card box now properly displays the UI equipment compare feature
  • Captain Conscrow now properly listed as a regular mob, not a boss
  • Pike Spiritcrusher now properly listed as a regular mob, not a boss
  • Dyvim Whitehart Doodlefish now has a description
  • Couple of recipe name corrections
  • Beastmoon badge icons corrected
  • Several animation and UI adjustments
  • Several performance and stability fixes
Stability and Performance
  • Opening Master/Premiere League window from your Character history will no longer crash the game
  • Fixed section of Dragonspyre Labyrinth's stairs being unable to climb

In order to ensure consistency and avoid errors in updating voice-over audio, we have consolidated the voice-over to just English on all localized game servers.

See the original North America update notes for some additional patch notes details.


Update Notes


Are you ready to take on the challenge of a Wizard's lifetime? The upcoming Spring Update, currently on Test Realm, introduces 5th Age PvP! With 5th Age, PvP play will be moved to a season-based system with season-based leagues, a new zero-sum Elo scoring system, and a complete overhaul of the fundamentals of how we achieve a fair, fun, and competitive PvP gameplay experience. A new PvP system is just the start of what you can check out in the Spring Update!

Have you ever wanted to spell cast outside of combat? Now you can with an exciting array of new spells called Cantrips! Also in the update are new Beastforms for Beastmoon events, an expansion to Spellements that extends the feature to your main Arc 1 spells, a new Loyalty Program that rewards long-term concurrent subscribers, and much more. It's a spellrific update!

Highlights Include:


New Spring Content


5th Age PvP


Welcome to 5th Age PvP! We're excited to reveal all the improvements we have made to support a more fun, more fair PvP experience, so let's get right to it!


The biggest change for 5th Age is the introduction of Leagues. Leagues allow us to set specific entry requirements and customize the play experience using specific rulesets that may vary from League to League. Players will find Leagues appealing because they are intended to funnel certain styles of PvP gameplay into the same queue, making queues stronger and play all-around more compatible.

Based on our observations about where players tended to congregate, and on feedback from current players, we have decided to launch 5th Age with the following Leagues:

Master League
  • Entry Requirement: Level 40-50
  • Rules: Critical hits are disabled
Exalted League
  • Entry Requirement: Level 90-100
  • Rules: Critical hits enabled, Shadow pips disabled
Premiere League
  • Entry Requirement: Level 140-150
  • Rules: Critical hits and Shadow pips enabled
We've chosen these initial League level bands in order to focus players (currently scattered across lots of level bands) into specific ranges that closely correlate to the most popular rulesets, gear availability, and to some degree, the story itself (arc 1, arc 2, etc.) While we are certainly open to exploring other Leagues (with other level requirements) we feel this initial offering is the best starting place to accommodate the most players and keep a healthy queue.

Leagues will also allow us to modify various settings like the Damage and Resist limits (to address gear imbalance at certain level bands); Crit, Block, and Shadow Pip gain; or even to modify stats directly (such as the Incoming Healing stat). To help facilitate players' ability to "freeze" their progress at a desired League, we have implemented Level Locking (see below).

Leagues will play out over Seasons, which are currently slated to run for about 2 months at a time. During a season, players will work to rank up and climb the Leaderboard for that League. Each League has its own rating system (see below) and your performance in one League does not affect your rating in any other League.

Between Seasons, there may be some rating resets, changes to the meta to keep the play fresh – or even the launch of entirely new Leagues.

New Arena!


Players have been asking us for a new PvP arena for a while and – yep! – we are happy to announce that we've added another arena that you may see in the course of your matches. We've pulled together something from our "heap" of assets and we think you'll like it.

But what you might not have expected is an entirely new Arena complex which will be the new home of our current (and future?) competitive content. From one location, you can mix and mingle with afficionados of PvP, Beastmoon, the Deckathalon, and our amazing upcoming end game content
, redacted because it is way too cool!

Elo Rating System

In 4th Age PvP and prior, PvP used a "flat" rating exchange of +/- 16 rating for wins and losses. In 5th Age we are moving to an Elo-based system which varies the amount of rating won or lost according to the difference between the players' current rating. A higher rated player gains less by defeating a lower rated player, and a lower rated player gains more by defeating a higher rated player. (If you want to learn more about how Elo works – Google it! It's a well-established system used as the basis for games as old as chess to today's modern e-sports.)

Our system allows us to set the amount of rating exchanged at each Rank, so that it becomes progressively more difficult to gain rating as you move up towards Warlord. We also have safeguards in place to prevent aggressive down-ranking; and we have the ability to "reset" rating between Seasons (for example reducing players to the rating floor of their current Rank). These numbers are customizable and we will watch player feedback carefully to ensure that the system feels good for all participants.

In accordance with this change, Ranks (and rating required) have also changed:

Rating  Rank

Draw Results

A Draw will result in a rating loss for both players. Our goal is to completely remove any incentive for players to opt for a Draw instead of a Win. Players have cautioned (and we agree) that players who find themselves in a losing match may instead try for a Draw to "punish" their opponent, which leads us to our next feature.

Infraction System

To help ensure a fair 5th Age play environment, we've brought the Infraction system from Beastmoon to PvP. The Infraction system allows us to create "infractions" in order to discourage certain types of disruptive play. If a player accumulates too many infraction points, they will be placed on a cooldown and unable to queue for a match until their infraction total decreases (which occurs naturally over time).

To address specific problems in PvP, the following actions will result in an infraction:
  • Disconnecting during a match (for any reason)
  • Abandoning a matched opponent before the match begins (aka "queue dodging")
  • Playing to a Draw (both players)
The Infraction system is designed to be tolerant of a "reasonable" amount of infractions (especially those that may occasionally happen unintentionally). Nevertheless, we expect that player feedback will be necessary to dial in the system—so let us know!

New PvP Rewards

With a new Age comes a slate of new rewards! We have retired all 4th Age currency and most 4th Age rewards. If you had previously purchased 4th Age PvP gear, you'll find that we've removed the stats but left the items in your inventory, should you choose to use them for stitching purposes.

We're introducing a new currency for 5th Age – blue Arena tickets! Unsurprisingly, they work just like the red tickets: Use 5th Age Arena tickets to buy cosmetic items, jewels, pet snacks and even a few pets. We'll also be gathering feedback from players from season to season to keep the offerings fresh and exciting.

Dual School Play


One of our goals for both PvP and PvE play is to encourage players to engage in more diverse and interesting gameplay. As part of our gear overhaul, and to help encourage diverse play in PvP, we have selected specific world bosses and given their loot drops a "dual school" overhaul. We have focused our efforts for now on worlds that align with our chosen Leagues: Dragonspyre (for L50 Master League play), Khrysalis (for L100 Exalted play), and Lemuria (for Premier League play).

The New Age of Gear

A hot topic related to Rewards and PvP is the future of Gear! This is going to be a major topic in future discussions, but felt that we should summarize what we're doing ahead of 5th Age!

We've undertaken a major effort to revisit gear on a global level not only in terms of its power and stats, but also in how you acquire it. Don't consider this an audit, but think of it more of an assessment of where we've been, where we are, and using that assessment to determine where we'd like to go.

For this section, we can touch upon three main topics: PvP Craftable Gear, Dual School Play, and New World Gear.

PvP Craftable Gear

It is important that players in 5th Age have meaningful gear choices when deciding how to best outfit their Wizard for PvP. One way to grow the choices for all PvP interested players is to provide some choice in how to acquire their desired gear. Starting in 5th Age, players will be able to craft PvP-only versions of popular Crown Shop gear using reagents you can earn only through PvP. This gear may not have the cool looks of the Crown Shop gear, but you'll find the stat profiles exactly what you have been asking for.

New World Gear

As this relates to 5th Age, we created all new gear for dual school play for each League. We have focused our efforts for now on worlds that align with our chosen Leagues: Dragonspyre (for L50 Master League play), Khrysalis (for L100 Exalted play), and Lemuria (for Premier League play). There is new gear for all seven Schools and all eight types of gear. Level appropriate players can earn this gear by defeating the key world bosses found in each these respective Worlds.

It's a new age for Gear to go with a new age of PvP!


The new 5th Age PvP includes two Leagues for lower-level players. The Master League is for players level 40-50 and the Exalted League is for players level 90-100. If you decide to play in one of these Leagues, you may still want to do a Skeleton Key boss now and then or you may want to help a friend with a dungeon. The problem is you may earn Experience Points, which could cause you to accidentally out-level your favorite league. As a solution to this issue, we're introducing the Level Locking feature.


When your Wizard reaches level 50 or greater, then you'll see a Lock button on the Experience portion of your Character Sheet in your Spellbook. Click the lock to activate Level Locking!

When Level Locking is activated, any Experience Points you earn will be shown as Overflow Experience. You can continue to earn XP, but you will stop earning Levels! Note: If you have Level Locking activated, you won't be able to use the Join a Team Kiosk.

When you want to redeem your Overflow Experience, just click the Unlock button. The "banked" Overflow Experience is then returned to your Experience Points, and Levels are gained as normal. If you've earned a lot of Overflow Experience then it may take a few seconds for your Leveling to catch up (but it's pretty cool to watch!)

Although this feature was created to address a specific problem for PvP players, other players could use it if they are looking for a more challenging PvE experience! How far along the Spiral can you travel as a Level 50 Wizard?

This is *not* to be confused with PvE Hard or Hard Mode, which has been mentioned in previous KI Lives and Roundtables.



Sometimes we feel like the wizards who have a membership may feel a little neglected as new and fun things are added to the Crown Shop, so we decided it was time to give our loyal Members a bonus in the form of the Loyalty Program!

In addition to all the normal benefits which come with being a member (such as access to Test Realm and periodic Membership Benefits), we decided to give something extra to those members who maintain their membership! Members who have maintained membership for two or more months begin earning Loyalty Tokens. Members can spend these Loyalty Tokens on special items in the Loyalty Store found in the Shopping District in Wizard City.

You can buy a variety of exciting things in the Loyalty Store including the following:
  • Early access to new Packs
  • Elixirs, which grant Member Benefits
  • Cosmetic Gear
  • Spellements
  • Mounts
  • A variety of Packs
Each month members may earn Loyalty Tokens and we will refresh the Loyalty Store's inventory, so members should check regularly to see if there are Loyalty Tokens available to claim and to see what new has been added. With the Loyalty Program, we wanted to create something as a *Token* of our appreciation to our most loyal Members (get it?)!


Hey, mighty Wizard! You cast spells at menacing creatures. You cast spells to grow monstrous plants. You cast spells to catch fantastical fish. Now, with Cantrips, you can cast spells all of the time!

Hampshire Buttersfield is the Pigswick Academy professor that teaches Cantrips. Once you achieve level 25, talk to Abner K. Doodle in Commons to get started.

After you enroll in Cantrips, a Wand Button next to your spell book will open the Cantrips spell casting menu.

There are currently several different kinds of Cantrips:
  • Flourish Cantrips are spells that produce a personal magical effect.
  • Teleport Cantrips can take you to a new location quickly.
  • Radiance Cantrips create a beneficial effect in a large area for a limited time. Anyone inside the area will enjoy the benefits of the Radiance Cantrip, such as Healing or Fishing Luck!
  • Ritual Cantrips allow you cast magical energy at a target. When multiple wizards cast a Ritual Cantrip spell on a Ritual Object interesting things can happen! Look for a new kind of treasure chest that requires 3 different players to cast a Ritual Cantrip for it to open.
  • Sigil Support Cantrips will appear in the future.
Cantrip spells have a rank. You can only cast Cantrip spells of a Rank equal to or below your Cantrip Level. Just like fishing and gardening spells, Cantrip spells cost magical energy. You will gain Cantrip XP when you cast a Cantrip that is the same rank as your Cantrip level.

There are many ways to Acquire Cantrips. Some can be bought for gold or found in monster loot. Some Cantrip Treasure Cards can be crafted at the Cantrips Crafting Station in Pigswick Academy.



We've previously mentioned our plans to revisit the Spellwrighting content completely (see our Dev Notes). The overhaul of the Spellement system is an effort that is going to take a long time to complete, but this update marks our first steps towards achieving our goals.

In this update, we've taken steps to integrate Spellements into a Wizard's experience as they complete the mainline quests in the Spiral. We've added new Spellements to collect and new Spellwrighting paths to main "Arc One" spells for each school!

Wizards can develop, progress, and customize a range of spells from Scarab to Triton while collecting Spellements from most of the Arc One worlds from Krokotopia to Dragonspyre. You'll find that we've shuffled around the unlock levels for some old favorites, and you'll also find some entirely new spells available for some schools.

Check out your trainers for the new spell options.

The goal of this first step was to develop the mainline Spells for each School, and begin investigating different sources for the Spellements the Players may want.

As you know, Spellements are available in a variety of Packs, but in addition to that, we're introducing a number of new sources for the new Spellements in this update including:
  • Wizards of appropriate Levels can earn these Spellements by defeating various Bosses found in the World.
  • Wizards of all Levels can use the appropriate Pet Adventure Power to earn these Spellements.
  • Wizards who are trained in Cantrips can discover a new world Chest which can only be opened by casting Magic Touch on it! Once three Wizards cast Magic Touch on the Chest, then it will open and everyone who cast Magic Touch on the Chest will be rewarded the Spellements which are held inside.
This is only the first step as we continue to grow the Spellement system and find new ways for Players to acquire the Spellements they want. Stay tuned for more!


We're introducing a new map to Beastmoon Hunt – the Lemuria/Heap Beastmoon Map! Does anything more need to be said? Okay, maybe a little. Pip wisps in Heap are not as plentiful as the usual Beastmoon Hunt. Sometimes the best course of action is to fight mobs on a non-control point to get your teams some much needed Pip Wisps.


We have also gone through and adjusted the pip wisp spawns in the other 4 Beastmoon Hunt maps so that the spawns are on par with the Mirage map.

Did we mention the new Arena in the 5th Age PvP section earlier? Yes, we did! The shiny and completely renovated Arena is going to be seen in full for the first time on Test Realm. This is your portal for all things PvP as well as Beastmoon events. Hang out with the crowd there for a competitively fun time and to talk about this new Beastmoon Hunt map. Be sure to also let us know in the forums what you think of it!


Excited to switch up your Beastmoon gameplay? Check out these brand new Beastforms joining the roster in this Spring Update:

Fire Draconian


The Fire Draconian is the master of over time effects. He is strongest when healed up, allowing him to detonate his Damage Over Time. To keep his health up, he extends Heal Over Times along with casting a few himself.

Death Krokomummy


The Death Krokomummy sacrifices himself to deal extra damage and heal his team. He's got all the bells and whistles you'd expect on a Death form as well as showing off the very first Drain that hits all enemies.

Expect the Death Krokomummy to unravel into the Summer Scroll of Fortune event!

Which school and general form are your favorites to play? Let us know in the forums and on social media!



Your hard work defeating challenge bosses and other players in the Beastmoon events should be rewarded, which is why we've added new event rewards for both Beastmoon Hunt and Monster Mayhem. For the Beastmoon Hunt there are new gold idols, pets, and of course added Spellements. Pets and craftable gold idols will be released in the coming Beastmoon Monster Mayhem events.

We're sure you are eager to get hold of these precious new resources. Check out below when some of the new rewards are expected to become available. Be sure to keep watch on the Live update notes and the game's social media channels for upcoming announcements, and of course in-game as events kick off, for when event rewards are updated.

Beastmoon Hunt Rewards

Gold Beastform Idols and Pets:
  • MAY: Fire Ninja Pig
  • JUN: Myth Wolf Warrior
  • JUL: Fire Elf
Beastmoon Mayhem Rewards

Progress Bar Pets:
  • MAY: Ice Krokomummy
  • JUN: Life Draconian
  • JUL: Fire Colossus
Craftable Gold Idols:
  • MAY: Fire Ninja Pig, Storm Elf, Ice Krokomummy
  • JUN: Death Cyclops, Myth Draconian, Life Draconian
  • JUL: Storm Elf, Ice Krokomummy, Fire Colossus
Beastmoon Spellemental Rewards

And here are new Spellements that will become available for both Beastmoon events! As mentioned earlier, all dates are tentative:
  • MAY: Elemental
  • JUN: Spiritual
  • JUL: Elemental


Also in this Spring update, we're introducing, unforgivingly, the Unforgiven Dead Housing Gauntlet!


Battle the best warriors the Highlands has to offer for the right to challenge the Boss, the Banrigh Sluagh and her army of the Unforgiven Dead. Once every century, the magical seals that lock the Queen of the Unforgiven Dead in her castle wane, unleashing her army of cursed souls upon the folk of Ettinburgh. Never ones to miss an opportunity for blood-sport, the Ettins call the best warriors from across the Highlands to battle it out for the ultimate honor of defeating the Banrigh, in a little competition they've dubbed the Sluagh Slugfest.


On top of great loot, the Slugfest Champion also earns the Stone Throne of Scones. Oh, and don't forget that pesky secret Boss, Grounds-Creeper Willie!

The Unforgiven Dead Housing Gauntlet has 3 Tiers of play, with the lowest tier intended for level 50 wizards.

You can test out the gauntlet by purchasing the recipe in game from Decius Test Vendor in The Commons. The reagents will be available for gold off this vendor.


Are you looking for an Adventure Party to join or is your current Adventure Party looking for new members? The Social Kiosk makes it easier to grow Adventure Parties! The kiosk is in Olde Town near the Cyclops Lane entrance.


Adding an Adventure Party to the Kiosk

If you would like to add your Adventure Party to the Social Kiosk, open the Social Kiosk window and click the Add Adventure Party button.

If you are the owner of an Adventure Party, you will be asked once if you would like to automatically add your Adventure Party to the Social Kiosk whenever you are playing. You can control if an Adventure Party is added to the kiosk with a button on the Adventure Party Details window.

Adventure Parties in the Social Kiosk are listed by purpose. When you add an Adventure Party to the kiosk, you'll be prompted to declare a purpose. You can change the purpose of your Adventure Party by clicking the Change Purpose button on the Adventure Party Details window. This purpose is used to help players find agreeable Adventure Parties.

The Adventure Party purposes available are questing in a world, farming dungeons in a world, playing Beastmoon, playing PvP, playing Pet Derby, pet activities, housing or simply to just hang out with fellow wizards.

Joining an Adventure Party in the Kiosk

Open the Social Kiosk window and click on an Adventure Party that you would like to join. The owner of the Adventure Party will be asked to admit you as a provisional member.

If the owner approves, you will be made a member of the Adventure Party for one week. The owner of the Adventure Party can promote you to a full member at any time. If after one week, you are still a provisional member, you will be removed from the Adventure Party.



  • Players may now purchase an additional Bric-a-Brac Elixir in each area of a house. The overall item cap limit is now 400 items
  • Gorgon Hunter's Xiphos, Gorgonsbane Xiphos, and Gorgon Slayer's Xiphos in the Aquila Hoard Pack are now sellable for gold
  • Several spells have been removed from Loremaster and will be instead dropped as Spellements from various sources at a later release date
  • Players can now trash pets from the pet inspect window
  • Fixed a couple of Deckathalon exploits
  • Fixed Din Ho's camera angle in quest "Release"
  • Added more Second Chance Chests to Lemuria and Karamelle
  • Added new spell icons from Lemuria into the Help section
  • Several animation and UI adjustments
  • Several performance and stability fixes
See the original North America update notes for some additional patch notes details.
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  • We’re rated E 10 and up for Crude Humor and Mild Fantasy Violence
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