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Types of Spell Cards
Damage: Damage cards are normal cards that will inflict a certain amount and kind of damage depending on the card’s school and opponent.
Healing: Healing cards give you the ability to heal yourself and sometimes others.
Health Drain: These spells do a certain amount of damage. Then return half that damage as healing to the spell caster.
Shields & Traps: Shields work to reduce the damage of incoming spells by a certain percentage, depending on the spell. Traps are the opposite of shields and increase the amount of damage. These cards are usually 0 pip cost and consumed after use.
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Types of Spell Cards
Charms: These spells increase or decrease the overall damage, healing, or accuracy of either an incoming or outgoing spell by a certain percentage. These usually cost 0 pips and are consumed after use.
Global: These spells act similarly to charms except they cost more pips, last for the duration of the battle, and affect all players and creatures in the duel. These spells appear as a dome over your combat.
Manipulation: Manipulation spells serve a variety of purposes. They can summon your minions, give pips to players and more.
Enchantment Cards: These cards can be attached to any regular card to improve their stats. Once attached, you create a new treasure card. Enchantment cards can only be used during duels.
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